iDeaS is Nintendo DS(NDS) emulator.
Lino is working on adding the GBA emulation (as the real Nintendo DS is retrocompatible with GBA, inserted on SLOT2). At this stage, the emulation is far from complete, many games aren't loaded but the few that works are well emulated (here is the example for Super Mario Advance). I hope he will also add the possibility to read from a game loaded on SLOT2 to unlock stuff in some games of NDS (example new charachers on Harvest Moon DS if you have inserted Harvest Moon Friends Of Mineral Town).
BTW the problem with GTA China Wars is fixed the game run (there are some glitches).
While the GBA compatibility is growing (but many games doesn't load or has a lot of corruption and for now no sound at all), Lino hasn't forget the Nintendo Ds: now ASH - Archaic Sealed Heat loads the texture correctly (no more black environment), Bubble Bobble Double Shots is fixed and also the "white bird" problem with Pokemon Ranger is fixed.
And he is thinking about adding a new interesting feature.... :x
Stay Tuned!
2009-04-13
Rese SVN r41
Rese SVN r41 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator
Rese SVN r41 changelog:
r40
GCMVolume now reads header and the appload.
r41
Some DOL stuff...
Download:Rese SVN r41
Rese SVN r41 changelog:
r40
GCMVolume now reads header and the appload.
r41
Some DOL stuff...
Download:Rese SVN r41
GSdx SVN r962
GSdx SVN r962 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r962 Changelog:
GoW2, try #3
Download: GSdx SVN r962
GSdx SVN r962 Changelog:
GoW2, try #3
Download: GSdx SVN r962
Dolphin SVN r2960
Dolphin SVN r2960 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2955
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
r2956
DSP assembler: Error message improvements.
r2957
DSP asm/disasm: improve the shift instructions so they at least round-trip. not 100% sure it's correct though.
r2958
DSP: I seem to have forgotten assemble.h? Killed the globals in assemble.cpp by putting the entire thing in a class, which will make more improvements easier.Same with disasm. More tweaking of the shift ops.
r2959
Fixing compile on linux
r2960
more scons build fixups
Download:Dolphin SVN r2960
Dolphin SVN changelog:
r2955
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
r2956
DSP assembler: Error message improvements.
r2957
DSP asm/disasm: improve the shift instructions so they at least round-trip. not 100% sure it's correct though.
r2958
DSP: I seem to have forgotten assemble.h? Killed the globals in assemble.cpp by putting the entire thing in a class, which will make more improvements easier.Same with disasm. More tweaking of the shift ops.
r2959
Fixing compile on linux
r2960
more scons build fixups
Download:Dolphin SVN r2960
PCSX2 SVN r965
PCSX2 SVN r965 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r960
microVU: more flag stuff (div/sqrt/rsqrt flags set at proper time)
r961
Fix for MGS3 corruption from r955, i don't know why but where vifRegs was set previously, it was completely ignored, regardless of the fact the code has run through there before doing anything else O_o
r962
GSdx: GoW2, try #3
r963
SPU2-X:
Worked on savestate support a bit. It now remembers an update timing variable
more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!
Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p
r964
Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies.
r965
Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies.
Download: PCSX2 SVN r965
PCSX2 SVN Changelog:
r960
microVU: more flag stuff (div/sqrt/rsqrt flags set at proper time)
r961
Fix for MGS3 corruption from r955, i don't know why but where vifRegs was set previously, it was completely ignored, regardless of the fact the code has run through there before doing anything else O_o
r962
GSdx: GoW2, try #3
r963
SPU2-X:
Worked on savestate support a bit. It now remembers an update timing variable
more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!
Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p
r964
Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies.
r965
Added a check to to clear QWC register if the upper 16bits are set. This fixes most of the broken backgrounds in movies.
Download: PCSX2 SVN r965
DeSmuME SVN r1912
DeSmuME SVN r1912 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1910
Win32 - Added Record AVI and Stop avi hotkeys. Minor change to AVI menu items.
r1911
Win32 - Record AVI and Stop AVI menu items enabled/grayed based on whether an AVI is recording or not.
r1912
Win32 - AVI Capture - added started/ended messages to the screen.
DeSmuME Note:
DeSmuME now need Installer WinPcap 4.0.2 for wifi also you can download at this page :)
http://www.winpcap.org/install/default.htm
Download: DeSmuME SVN r1912
DeSmuME SVN changelog:
r1910
Win32 - Added Record AVI and Stop avi hotkeys. Minor change to AVI menu items.
r1911
Win32 - Record AVI and Stop AVI menu items enabled/grayed based on whether an AVI is recording or not.
r1912
Win32 - AVI Capture - added started/ended messages to the screen.
DeSmuME Note:
DeSmuME now need Installer WinPcap 4.0.2 for wifi also you can download at this page :)
http://www.winpcap.org/install/default.htm
Download: DeSmuME SVN r1912
Vba-ReRecording v21
Vba-ReRecording v21 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
Vba-ReRecording v21 changelog:
Previous version resolution:
V21 fixes the emulation bug that v20 did (Echo RAM bug fix). However, it does so without breaking compatibility with 19.x movies!
V20 bugs/regressions are not present in v21 (basically v21 takes 19.3 and re-fixed it in a much better way)
New Features:
- Lua scripting implemented! For a listing of lua functions: http://code.google.com/p/vba-rerecording/wiki/LuaScriptingFunctions?ts=1239498334&updated=LuaScriptingFunctions
- Lag counter implemented
Bug Fixes:
- Fixed 'xn' window size would not reset when clicking on the option that is already checked.
- Fix for not recording the lag Reduction flag in GBA movies caused by using Ctrl-key-combos right before opening the recording
- Fix crash caused by trying to open a file that doesn't exist and ends with .gba
- Fix crash caused by the sequence "Load movie, use cheat search, close movie, open new movie, open cheat search"
- Fixed a fatal bug that VBA doesn't clear out SRAM before movie playback.
- Fixed RTC snapshot length problem
- Feature enhancements:
- Drag and Drop for movie files
- Merged the movie play and movie record menu items
Download:Vba-ReRecording v21
Vba-ReRecording v21 changelog:
Previous version resolution:
V21 fixes the emulation bug that v20 did (Echo RAM bug fix). However, it does so without breaking compatibility with 19.x movies!
V20 bugs/regressions are not present in v21 (basically v21 takes 19.3 and re-fixed it in a much better way)
New Features:
- Lua scripting implemented! For a listing of lua functions: http://code.google.com/p/vba-rerecording/wiki/LuaScriptingFunctions?ts=1239498334&updated=LuaScriptingFunctions
- Lag counter implemented
Bug Fixes:
- Fixed 'xn' window size would not reset when clicking on the option that is already checked.
- Fix for not recording the lag Reduction flag in GBA movies caused by using Ctrl-key-combos right before opening the recording
- Fix crash caused by trying to open a file that doesn't exist and ends with .gba
- Fix crash caused by the sequence "Load movie, use cheat search, close movie, open new movie, open cheat search"
- Fixed a fatal bug that VBA doesn't clear out SRAM before movie playback.
- Fixed RTC snapshot length problem
- Feature enhancements:
- Drag and Drop for movie files
- Merged the movie play and movie record menu items
Download:Vba-ReRecording v21
Fceux SVN r1279
Fceux SVN r1279 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1274
SDL - hotkey Q for toggling read-only/read+write
r1275
DL: added --pauseframe to pause after frame x
r1276
Currentslot default is now 0 instead of 1. Win32 - remember last saveslot
r1277
SDL: some groundwork for implementation of now-dummy functions
r1278
SDL: implemented FCEUD_MovieRecordTo
r1279
SDL: implemented FCEUD_SaveStateAs and FCEUD_LoadStateFrom
Download:Fceux SVN r1279
Fceux SVN changelog:
r1274
SDL - hotkey Q for toggling read-only/read+write
r1275
DL: added --pauseframe to pause after frame x
r1276
Currentslot default is now 0 instead of 1. Win32 - remember last saveslot
r1277
SDL: some groundwork for implementation of now-dummy functions
r1278
SDL: implemented FCEUD_MovieRecordTo
r1279
SDL: implemented FCEUD_SaveStateAs and FCEUD_LoadStateFrom
Download:Fceux SVN r1279
Snes9X v1.51 re-recording r51
Snes9X v1.51 re-recording r51 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9X v1.51 re-recording changelog:
r50
made the savestate compression level configurable in the emulator settings menu,and chose a faster compression level as the default
r51
Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad, generally speaking.
Download:Snes9X v1.51 re-recording r51
Snes9X v1.51 re-recording changelog:
r50
made the savestate compression level configurable in the emulator settings menu,and chose a faster compression level as the default
r51
Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad, generally speaking.
Download:Snes9X v1.51 re-recording r51
Snes9x 1.43-ReRecording SVN r71
Snes9x 1.43-ReRecording SVN r71 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r70
made the savestate compression level configurable in the emulator settings menu,
and chose a faster compression level as the default
r71
Replaced math.random and math.randomseed with SFMT version, because C rand's
quality is bad, generally speaking.
Download:Snes9x 1.43-ReRecording SVN r71
Snes9x 1.43-ReRecording SVN changelog:
r70
made the savestate compression level configurable in the emulator settings menu,
and chose a faster compression level as the default
r71
Replaced math.random and math.randomseed with SFMT version, because C rand's
quality is bad, generally speaking.
Download:Snes9x 1.43-ReRecording SVN r71
WinUAE (Public Beta) v1.6.0 Beta 24
WinUAE (Public Beta) v1.6.0 Beta 24 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE (Public Beta) v1.6.0 Beta 24 changelog:
- debugger T command fixed (b15)
- JIT FPU bug, one addressing mode was wrong (b15)
- reset clears "native2amiga" command queue (it was possible to have command queued just before reset which would have been executed after reset -> random errors and crashes) [this caused the clipboard crash]
- do not include mice in parallel port joystick select menus
- add new empty adf files to disk history list
- added simple list devices, libraries and resources command to debugger (Td Tl Tr)
- log file long datestamps fixed
Download:WinUAE (Public Beta) v1.6.0 Beta 24
WinUAE (Public Beta) v1.6.0 Beta 24 changelog:
- debugger T command fixed (b15)
- JIT FPU bug, one addressing mode was wrong (b15)
- reset clears "native2amiga" command queue (it was possible to have command queued just before reset which would have been executed after reset -> random errors and crashes) [this caused the clipboard crash]
- do not include mice in parallel port joystick select menus
- add new empty adf files to disk history list
- added simple list devices, libraries and resources command to debugger (Td Tl Tr)
- log file long datestamps fixed
Download:WinUAE (Public Beta) v1.6.0 Beta 24