Snes9X v1.51 re-recording r25 is released.Snes9x1.51-re-recording is the re-recording branch of Snes9x 1.51.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9X v1.51 re-recording r25 changelog:
- Type-Executable OpSys-Windows Featured
- new option OldFashionedFrameCounter
- fixed random crash on exit
Download:Snes9X v1.51 re-recording r25
2009-03-16
ClrMamePro 3.123a
ClrMamePro 3.123a is released.ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.
ClrMamePro 3.123a changelog:
- misc: profiler columns are sortable
- misc: messageboxes are resizeable (horizontally)
- misc: readded some 'lines on root' for tree controls
- misc: empty profile based backup/download folder will be removed when cmpro is closed or on profile change
- fixed: batcher auto-del-fixdat option isn't saved
- fixed: scanner unneeded fix crashes rarely in full merge mode
Download: ClrMamePro 3.123a 32bit
Download: ClrMamePro 3.123a 64bit
ClrMamePro 3.123a changelog:
- misc: profiler columns are sortable
- misc: messageboxes are resizeable (horizontally)
- misc: readded some 'lines on root' for tree controls
- misc: empty profile based backup/download folder will be removed when cmpro is closed or on profile change
- fixed: batcher auto-del-fixdat option isn't saved
- fixed: scanner unneeded fix crashes rarely in full merge mode
Download: ClrMamePro 3.123a 32bit
Download: ClrMamePro 3.123a 64bit
Emu Loader v5.7.2
Emu Loader v5.7.2 is released.Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader v5.7.2 changelog:
Fixed
- Image resampler is updated correctly when switching between view modes (classic, layouts) and it is applied to all panels when in layouts view mode
- Selecting the already selected image resampler, the item was being set as unchecked
- Internet link for MAWS game info updated to the mameworld.info server
- Expand/collapse buttons on left panel tree were being disabled after toggling alpha blend
- Image resampler correctly set at startup
- Access violation on scan for missing images, missing MAMu_ icons, not used images and not used MAMu_ icons
- Fatality! Evil Bug Wins... Game was not being properly re-selected after changing games filters...
- CHD filename was not being shown correctly at game details screen if CHD name also contains the parent name ("_parentchd_" tag)
- Year and manufacturer were not being detected on bios entries, leaving these infos blank in the games list (MAME based emulators)
- Features to create .ini files for the left panel were missing a few games that has no information ("Left Panel" main menu)
Changed
- Removed minimum size limitation from the screenshots panel
- Main menu / popup menus font changed from "Segoe UI" to "Trebuchet MS"
- Updated the convert snapshots to EL format feature. Only works with the "Gamename/Increment" naming format
Improved
- Alpha blend and background color on all TreeView lists that contain a games list are updated to match the settings of the main games list, except background image (hidden games list, MAMu_ missing icons, left panel editor, games list font settings and some ListView lists)
- This also improves visibility if using dark background color
- Selection bars colors and texts optimized for a large range of background colors
- Some code merging to remove duplicated functions/procedures
- Added a button in left panel editor's toolbar to restore default sizes for window, panels and columns width
Added
- Button at preferences screen, "Folders" tab: "Setup Image Categories Folders", for those who cannot find the folder setup screen in main menu "Images"
- Setting: "White Text Color (For Dark Backgrounds)" that will paint selected text in white-ish instead of the blue/red colors. It works only when alpha blend is enabled (preferences screen)
- New games filter in main tool bar buttons: "Game Orientation" (Horizontal / Vertical)
- New menu item in game documents popup menu (mouse right-click): "Customize Panel". A shortcut for those that do not know about it ;)
- Support for MAME v0.130... CHD files can be at any folder now. The old "romfolder\gamename\gamefile.chd" method is still supported. I'm moving my 3 images to "c:\mame_roms\chd_files\" folder :)
NOTE: you still do not need to set folders for CHD files if using the old method
- A few more options to create .ini files for the left panel:
*Screen refresh rate
*Year
*Manufacturer
Download: Emu Loader v5.7.2
Emu Loader v5.7.2 changelog:
Fixed
- Image resampler is updated correctly when switching between view modes (classic, layouts) and it is applied to all panels when in layouts view mode
- Selecting the already selected image resampler, the item was being set as unchecked
- Internet link for MAWS game info updated to the mameworld.info server
- Expand/collapse buttons on left panel tree were being disabled after toggling alpha blend
- Image resampler correctly set at startup
- Access violation on scan for missing images, missing MAMu_ icons, not used images and not used MAMu_ icons
- Fatality! Evil Bug Wins... Game was not being properly re-selected after changing games filters...
- CHD filename was not being shown correctly at game details screen if CHD name also contains the parent name ("_parentchd_" tag)
- Year and manufacturer were not being detected on bios entries, leaving these infos blank in the games list (MAME based emulators)
- Features to create .ini files for the left panel were missing a few games that has no information ("Left Panel" main menu)
Changed
- Removed minimum size limitation from the screenshots panel
- Main menu / popup menus font changed from "Segoe UI" to "Trebuchet MS"
- Updated the convert snapshots to EL format feature. Only works with the "Gamename/Increment" naming format
Improved
- Alpha blend and background color on all TreeView lists that contain a games list are updated to match the settings of the main games list, except background image (hidden games list, MAMu_ missing icons, left panel editor, games list font settings and some ListView lists)
- This also improves visibility if using dark background color
- Selection bars colors and texts optimized for a large range of background colors
- Some code merging to remove duplicated functions/procedures
- Added a button in left panel editor's toolbar to restore default sizes for window, panels and columns width
Added
- Button at preferences screen, "Folders" tab: "Setup Image Categories Folders", for those who cannot find the folder setup screen in main menu "Images"
- Setting: "White Text Color (For Dark Backgrounds)" that will paint selected text in white-ish instead of the blue/red colors. It works only when alpha blend is enabled (preferences screen)
- New games filter in main tool bar buttons: "Game Orientation" (Horizontal / Vertical)
- New menu item in game documents popup menu (mouse right-click): "Customize Panel". A shortcut for those that do not know about it ;)
- Support for MAME v0.130... CHD files can be at any folder now. The old "romfolder\gamename\gamefile.chd" method is still supported. I'm moving my 3 images to "c:\mame_roms\chd_files\" folder :)
NOTE: you still do not need to set folders for CHD files if using the old method
- A few more options to create .ini files for the left panel:
*Screen refresh rate
*Year
*Manufacturer
Download: Emu Loader v5.7.2
Nintendulator 0.965 beta (09.03.15)
Nintendulator 0.965 beta (09.03.15) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
The Developers say:
The below mentioned "Detail" section has been implemented - simply hover the cursor over a nametable tile, sprite, pattern table tile, or palette entry, and it will be displayed magnified and with appropriate details. Right-clicking on an object will cause its details to remain displayed when you move the mouse over an empty area.
Download:Nintendulator 0.965 beta (09.03.15)
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
The Developers say:
The below mentioned "Detail" section has been implemented - simply hover the cursor over a nametable tile, sprite, pattern table tile, or palette entry, and it will be displayed magnified and with appropriate details. Right-clicking on an object will cause its details to remain displayed when you move the mouse over an empty area.
Download:Nintendulator 0.965 beta (09.03.15)