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EmuCR:DolphinDolphin SVN r4758 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4755
Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
Fixed main frame crash after shutdown
r4756
Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
r4757
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
r4758
Fixed OpenGL shutdown issue in single core mode.
Thanks to sl1nk3.s

Download:Dolphin SVN r4758 x86
Download:Dolphin SVN r4758 x64
Source:Here



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