The developer said:
supergameboy v0.012 released 2009-11-04
Don´t worry, the rapid updates should slow as these codebases mature a bit. This version works around an issue where some games (Akumajou Dracula, Zelda DX v1.1 and below) were unintentionally invoking the SGB packet transfer mode while intending to only poll controllers. This was generating empty PAL01 packets that would turn most or all of the onscreen video output black. With this fix, all known SGB issues should be resolved. The only bugs remaining should be those due to using a CGB core for a DMG device.
supergameboy v0.011, snesreader v0.008 released 2009-11-03
I´d like to finish polishing Super Game Boy support before making another release. However, thanks to the DLLs, I can update parts without having to release a new binary.
I´ve posted supergameboy v0.011, which fixes multi-player support. This allows games such as Bomberman 2 and Wario Blast to use the SNES multi-tap for four-player mode.
I´ve also posted snesreader v0.008, which fixes a bug where compressed Game Boy images weren´t loading properly. A little background—many archives often have extra files other than games in them, such as text documents. To avoid accidentally loading one of those, or unnecessarily presenting the file load dialog, I used a filter to only match valid SNES image extensions. I had to extend that to look for *.gb and *.gbc as well.
To get these updates, simply go to the bsnes page, download the respective files, and take the DLLs and overwrite the ones that come with bsnes v055 official. I´m not going to update the v055 archive, for the sake of other sites that mirror it.
Lastly, there were two more changes, but they won´t be available until the next release. I´ve added save state support for Super Game Boy games, and I´ve also added a new moving-average audio resampler, courtesy of blargg. It´s supposed to sound a good deal better than my hermite resampler for Game Boy audio. Though while I admit my ears are bad, I really can´t hear much of a difference. Well, until next time.
supergameboy v0.012 released 2009-11-04
Don´t worry, the rapid updates should slow as these codebases mature a bit. This version works around an issue where some games (Akumajou Dracula, Zelda DX v1.1 and below) were unintentionally invoking the SGB packet transfer mode while intending to only poll controllers. This was generating empty PAL01 packets that would turn most or all of the onscreen video output black. With this fix, all known SGB issues should be resolved. The only bugs remaining should be those due to using a CGB core for a DMG device.
supergameboy v0.011, snesreader v0.008 released 2009-11-03
I´d like to finish polishing Super Game Boy support before making another release. However, thanks to the DLLs, I can update parts without having to release a new binary.
I´ve posted supergameboy v0.011, which fixes multi-player support. This allows games such as Bomberman 2 and Wario Blast to use the SNES multi-tap for four-player mode.
I´ve also posted snesreader v0.008, which fixes a bug where compressed Game Boy images weren´t loading properly. A little background—many archives often have extra files other than games in them, such as text documents. To avoid accidentally loading one of those, or unnecessarily presenting the file load dialog, I used a filter to only match valid SNES image extensions. I had to extend that to look for *.gb and *.gbc as well.
To get these updates, simply go to the bsnes page, download the respective files, and take the DLLs and overwrite the ones that come with bsnes v055 official. I´m not going to update the v055 archive, for the sake of other sites that mirror it.
Lastly, there were two more changes, but they won´t be available until the next release. I´ve added save state support for Super Game Boy games, and I´ve also added a new moving-average audio resampler, courtesy of blargg. It´s supposed to sound a good deal better than my hermite resampler for Game Boy audio. Though while I admit my ears are bad, I really can´t hear much of a difference. Well, until next time.
Source:http://byuu.org/
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