Kale hooked up the sprites, sound, input and scrolling, and I improved the colours. The red seems less intense than the reference shots, but the colour prom decoding appears to be correct so it might just be the output settings, or colour weightings that need adjusting.
There are still a few sprite glitches, but otherwise it’s a playable shoot & avoid game.
Again, thanks must go to Volker Hann & Team Europe for finding this one!
Source:http://mamedev.emulab.it/haze/
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