EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r4478 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4473
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
r4474
tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
r4475
rewrite the tev stages generator to make it more hardware like, thanks to godisgovernment for he documentation. Also make it faster using lockup tables.
thinking going to get a lot of -1 for this one but is the only for of really test it.
hope this fix something and don't break to much ;)
r4476
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this
:)
fmrx can do some different behavior depending on the current mode of the fpr, but we *seem* to not have a problem ignoring this behavior...
add a tiny comment to the PECopy register - some sources call the half_scale bit "mipmap"
r4477
small code cleanup in JIT: use JITIL's nice JITDISABLE macro
r4478
fix silly typo in last commit that broke jit...

Download:Dolphin SVN r4478 x86
Download:Dolphin SVN r4478 x64
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!