EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r4384 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4375
More JIT bugfixing. How could I overlook this?
r4376
AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me,might fix other random crashes, who knows.
r4377
Same as the last change but for Wii AX.
r4378
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
r4379
Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB speed boost was a fluke
r4380
OpenCL: More windows support and some unfinished work
r4381
OpenCL: Texture decoding is now two dimensional
r4382
OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decoding method.
Not sure what's wrong with IA4 there...
r4383
oops...
r4384
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.

Download:Dolphin SVN r4384 x86
Download:Dolphin SVN r4384 x64
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!