PCSX2 SVN r1834 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1829
Added some missing logic to gifTransferDummy() which takes into account completing partial transfers.
For example, if a path3 transfer has a giftag with nloop = 30, and we only'looped' 20 times, then the next time gifTransferDummy() is run for path3, it will treat the incoming data as the rest of that gs primitive (instead of a new giftag), finishing the rest of the 10 loops. (Then it just continues normally,treating the next 16bytes of data as a new giftag...)
Its odd that I wasn't doing this before and games seemed to work fine, but might be needed for a few games...
r1830
Applied GIF PATH2/PATH3 fixes from trunk, and unbroke STGS from the last legacy rev. ;)
r1831
Legacy GUI: Revert to use sVU for VU0 macro for now, since mVU is missing some clamping yet.
r1832
Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested,will work on it soon)
r1833
wiki: Removed instruction to add PCSX2_TARGET_COPY to System Variables(unnecessary). Added information required to ensure gsDX debug builds are enumerated and usable in PCSX2.
r1834
Let's save the SkipBios hack setting, because people hate me enough already for putting this off a week.
Download: PCSX2 SVN r1834
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here
2009-09-17
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