Dolphin SVN r4292 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4286
D3D: Fix render states on reset (resize). Add detection of INTZ texture format(undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
r4287
Decoded the non-externalops part of 0x0007 zelda sound case
r4288
FPU: some fixes about NaN, SNaN, QNan in related opcodes, according to the CPU manual. Ector, please double check. I don't see any side effects yet.
r4289
D3D: actually use the resolution setting for fullscreen mode(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426 .
r4290
WIIMENU:move call to filemon to verify that std::string(null) is not called fixes issue 1421 .
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
r4291
PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor) fixes issue 1341 .
r4292
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
Download:Dolphin SVN r4292 x86
Download:Dolphin SVN r4292 x64
Source:Here
I don´t know what is going on with this emulator! The game Mortal Kombat Deception doesn't run in this version!! But the older 2037 build runs greats in slowing mode! Anyone makes this game runs in that version?! Tks
ReplyDeleteWith me the same thing! FPS appears ZERO! with the first dragon screen, and stops! Tell us how to config this game in this emulator?
ReplyDelete