PCSX2 SVN r1348 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1341
GSdx: pixel shaders were reorganized, things might be broken :P
r1342
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
r1343
microVU:
- Implemented E-bit Conditional Branches and Jumps. Should fix infinite loop problems in games like Zone of the Enders, but it hasn't been tested yet since I don't have the game xD.
r1344
R3000air: slowly progressing. (working on a won't boot bug in FFXII)
r1345
microVU:
- Rewrote the custom compare function to use the emitter instead of inline asm.
- Set Linux builds to use the function.
Note: If this revision causes microVU to crash on Linux, it means GCC isn't guaranteeing 16-byte alignment on microRegInfo and microBlock structs. So it'll need to use normal memcmp instead (see microVU_Misc.h)
r1346
R3000air: minor cleanups. FFXII still doesn't boot, but I've narrowed it down to some hocus pocus with the SIF.
r1347
R3000air: TortoiseSvn borked some line endings in my last commit.
r1348
Linux: Not sure if this is neccessarily an alignment issue, but Kingdom Hearts 1 crashes on newgame with the new compare function, so we'll have it use memcmp for the moment.
Download: PCSX2 SVN r1348
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
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