Nintendulator SVN r1008 is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in the SRAM folder), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger.
Nintendulator SVN Changelog:
r1000
Begin C -> C++ transition
r1001
Change project files to compile as C++, fix compile errors
r1002
Add namespaces to FDS code
r1003
Add namespaces to VS code (and other associated hardware)
r1004
Add namespaces to NSF code (and other associated hardware)
r1005
Add namespaces to UNIF code
r1006
Add namespaces to iNES code, export Namco 118 code to src/hardware
r1007
* Make LoadMapperDLL/UnloadMapperDLL extern "C" so they work
* Update version/date
* Cleanup
r1008
Fix Dripgame sound (was running channel 0 twice)
Download:Nintendulator SVN r1008
Source:Here
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