![EmuCR: DaedalusX64 EmuCR: DaedalusX64](http://img132.imageshack.us/img132/2020/2302281hs.jpg)
DaedalusX64 SVN Changelog:
r402
[+] Implemented SetConvert, SetKeyR, SetKeyGB. [Wally and Salvy]
r403
[+]Switched from JenkinsHash to two types of Murmur2Hash (Using endian neutral hash for persistent hashes non byte fiddled textures, otherwise using faster non neutral method)
[+]Added improved auto uCode detection (Works better with unknown roms, but may break some games needs testing)
[+]Using smaller ROMFileCache to save memory
[-]Commented out added commands from Rev 402 @ Salvy's request (Will be restored once purpose is known and can be tested)
r404
[!] Fixed ucodes.txt being generated on every rom run. (Now Debug only and optional even then)
[~] Small sln change to ensure compatibility with modification on VC++ Express and in prep for new continuous integration (All Alphas will be posted after commit at the SF site soon.)
[~] Change version to Alpha for the SVN (No more need to change releases will get individual titling at release time.)
r405
[!]Forgot an include in Microcode.cpp
Download: DaedalusX64 SVN r405
Source:Here
0 Comments
Post a Comment