PCSX2 SVN r1257 b is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1247
R3000air:
* Used some operator[] indexers to clean up iopReg.GPR references.
* Redid register mapping logic again -- only about half done. >_<[this commit probably doesn't work, I've just changed too much stuff and need an svn rollback spot].r1248Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.r1249Zeropad: All around my hat...
r1250
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
r1251
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
r1252
Some quick fixes.
r1253
R3000air:
* Finished up the bulk of register mapping logic.
* Cleaned up the Diagnostic system.
* Fixed some branch-handling cases in the IR / First-pass interpreter.
r1254
microVU:
- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few bytes from reg-moves (only did it for VI regs, didn't have enough free GPR's to do it for VF regs)
- Fixed a minor problem with micro-program logs
r1255
R3000air: Couple minor cleanups and bugfixes.
r1256
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
r1257
Path3 Masking mystery solved, Simpsons ( Issue 24 ) GT4 ( Issue 211 ), tenchu and many many other path3 masking games should be fixed. This will only work on MTGS.
Also semi-removed my gifsplit thing to resolve the tekken 5 menus Issue 209
Note: GT4 is still missing its logo, this is down to a really bizzare timing issue i cant pinpoint.
Removed redundant path3hack
Download: PCSX2 SVN r1257
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
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