PCSX2 SVN r1221 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1214
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
r1215
microVU:
- Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
Note: All the games mentioned still have other problems (ffxii for example has missing geometry on characters, but looks a lot better than before :p).
r1216
microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.
r1217
R3000air: Implemented constant propagation, added sign extension tracking, some logging, and some ggeneral improvements to the block manager / validator.
r1218
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
r1219
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
r1220
microVU:
- Fixed the bugs with the logical min/max code (DaZ should work fine again)
- Optimized some lower instructions a bit.
r1221
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.
Download: PCSX2 SVN r1221
Download: PCSX2 SVN r1214 - r1221 Plugins
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
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