PCSX2 SVN r1213 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1205
Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
r1206
Linux: Typo fix from prev commit. >_<
r1207
Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
r1208
Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
r1209
microVU:
- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.
r1210
Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
r1211
microVU:
- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.
r1212
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!
r1213
R3000air: Implemented fundamental block caching and invalidation [still not actually doing any recompiling] -- next up is the rec itself. :)
Download: PCSX2 SVN r1213
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
2009-05-18
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