Dolphin SVN r3129 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3110
Try to fix problems caused by incorrect denormalized floats handling. Fixes issue 398 (Sonic Unleashed hanging)
r3111
Fix the disassembler (fmr instruction)
r3112
Compile fix
r3113
debugfast build fixing. make the hle bios loading-or-not logic make sense.
r3114
removed debug check
r3115
DSP: reverting some condition code until we handle 0x1 and 0x2 correctly
r3116
some ucode comments
r3117
DSP: Fixed case and some printing in asm
r3118
DSPSpy cleanups.
r3119
Tiny fixes
r3120
DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
Highlight differences on both sides.
Show the accelerator subregs in order.
Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC).
r3121
Made DSPSpy build in VC++ (when having devKitPro)
r3122
Fixed DSPSpy compile
r3123
DSPSpy: Add a test for looped addressing when using address increments. Delete
unused old code.
r3124
Fixed building of DSPSpy
r3125
DSPSpy. test decrements too. Damn they are weird.
r3126
DSP: I hereby name R08-R11 WR0-WR3, standing for Wrap control Registers 0-3.
Kill "CR".
Document decrements a little bit.
r3127
oops
r3128
DSPLLE:
Enable the SET40 sign extension stuff.
Try to separate the "core" from the "interpreter" logically, a little bit. It's still a bit of a fuzzy border.
r3129
DSPLLE: Wrapping behaviour for single increments/decrements of address registers implemented. It made little/no difference as far as I can tell :P
Download:Dolphin SVN r3129 x86
Download:Dolphin SVN r3129 x64
2009-05-02
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