PCSX2 SVN r993 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r986
Emitter:
* Added MUL/DIV/IMUL/IDIV to the emitter, renamed as UMUL/SMUL respectively (to remove ambiguity of the instruction behaviors).
* Fixed a bug in the shift instruction emitter that would have caused it to emit the wrong instruction type (like a SHR instead of a SHL, for example).
* Added type strictness to the shift instructions that take the CL register as a parameter. Passing anything other than CL will generate compile time errors now.
* Fixed a syntax error in one of the legacy defines.
r987
Forgot to add a new file from the last commit... >_< [ix86_impl_dwshift.h]
r988
Emitter: fixed a bug in MOVSX/ZX's reg->reg form [resolves Issue 159 - missing geometry in DQ8], and moved some files around.
r989
Minor bugfix for unpack mode 2
Fixed split videos in Gradius V
Fixed Spyro hanging problem in Issue 112
Put in a hacky fix for FFX videos into IPU to compensate the spyro fix (which is actually correct).
Implementing unpack overflow protection (Guitar Hero 3 & Toni Hawks Project 8)
Writing XGKick to a temp buffer before sending to the GS (part of the GH3 / THP8
fix)
Note! THP8 and GH3 will STILL crash with any VUrecs on and MTGS on, these must all be OFF. Also use GSDX in software mode with the NLoop hack on for now. Slow i know, but it works :P hopefully we can fix the rec side of it soon.
r990
Emitter: Implemented INC/DEC/NEG/NOT instructions. Plus: many code cleanups using a better form of template parameter inference.
r991
Fixed Issue 157
removed redundant code arcum pointed out I'd committed
r992
Look out, the monkey is back
r993
Here we go again.
Download: PCSX2 SVN r993
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
2009-04-17
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