DeSmuME SVN r1818 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1814
The window refreshing handling when sizing/moving and/or emu paused is less hacky now.
Also fixed a slight bug with the "pause emu when main window minimized" thing: now it won't unpause the emu if it was manually paused before being minimized.
r1815
change the 3d frameskipping method to take advantage of the rendering deferral system which was already there. now, whenever a 3d frame is requested, and it isnt rendered due to having been skipped, it has the capability to render itsself. This should resolve any issues like ideas frameskip synchronization -- let me know.
r1816
Added a base .po file containing everything needed to translate the Windows menu with gettext.
This is testing, it's why I first just translate the menu. If it's not a total pain, I'll translate everything else with gettext.
r1817
Added a French translation of the menu.
r1818
Add a langs folder meant to contain .mo files for all the translations, as well as some stuff useful to compile them (though my fr_FR.mo was built by Poedit).
Download: DeSmuME SVN r1818
2009-04-04
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